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- # $Id: 31_LightScene.pm 17044 2018-07-28 18:34:46Z justme1968 $
- package main;
- use strict;
- use warnings;
- use POSIX;
- #use JSON;
- #use Data::Dumper;
- use vars qw($FW_ME);
- use vars qw($FW_subdir);
- use vars qw($FW_wname);
- use vars qw($FW_cname);
- use vars qw(%FW_webArgs); # all arguments specified in the GET
- my $LightScene_hasJSON = 1;
- my $LightScene_hasDataDumper = 1;
- my $scn = ''; # scene used for edit-table
- sub LightScene_Initialize($)
- {
- my ($hash) = @_;
- $hash->{DefFn} = "LightScene_Define";
- $hash->{NotifyFn} = "LightScene_Notify";
- $hash->{UndefFn} = "LightScene_Undefine";
- $hash->{SetFn} = "LightScene_Set";
- $hash->{GetFn} = "LightScene_Get";
- $hash->{AttrFn} = "LightScene_Attr";
- $hash->{AttrList} = "async_delay followDevices:1,2 lightSceneRestoreOnlyIfChanged:1,0 showDeviceCurrentState:1,0 switchingOrder traversalOrder ". $readingFnAttributes;
- $hash->{FW_detailFn} = "LightScene_detailFn";
- $data{FWEXT}{"/LightScene"}{FUNC} = "LightScene_CGI"; #mod
- eval "use JSON";
- $LightScene_hasJSON = 0 if($@);
- eval "use Data::Dumper";
- $LightScene_hasDataDumper = 0 if($@);
- }
- sub LightScene_Define($$)
- {
- my ($hash, $def) = @_;
- return "install JSON (or Data::Dumper) to use LightScene" if( !$LightScene_hasJSON && !$LightScene_hasDataDumper );
- my @args = split("[ \t]+", $def);
- return "Usage: define <name> LightScene <device>+" if(@args < 3);
- my $name = shift(@args);
- my $type = shift(@args);
- $hash->{HAS_JSON} = $LightScene_hasJSON;
- $hash->{HAS_DataDumper} = $LightScene_hasDataDumper;
- my %list;
- foreach my $a (@args) {
- foreach my $d (devspec2array($a)) {
- $list{$d} = 1;
- addToDevAttrList( $d, "lightSceneParamsToSave" );
- addToDevAttrList( $d, "lightSceneRestoreOnlyIfChanged:1,0" );
- }
- }
- $hash->{CONTENT} = \%list;
- if( !defined($hash->{SCENES}) ) {
- my %scenes;
- $hash->{SCENES} = \%scenes;
- LightScene_Load($hash);
- }
- LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) );
- my @arr = ();
- $hash->{".asyncQueue"} = \@arr;
- $hash->{STATE} = 'Initialized';
- return undef;
- }
- sub LightScene_Undefine($$)
- {
- my ($hash,$arg) = @_;
- delete $hash->{SCENES};
- return undef;
- }
- sub
- LightScene_2html($)
- {
- my($hash) = @_;
- $hash = $defs{$hash} if( ref($hash) ne 'HASH' );
- return undef if( !$hash );
- my $name = $hash->{NAME};
- my $room = $FW_webArgs{room};
- my $show_heading = 1;
- my $row = 1;
- my $ret = "";
- $ret .= "<table>";
- $ret .= "<tr><td><div class=\"devType\"><a href=\"$FW_ME?detail=$name\">".AttrVal($name, "alias", $name)."</a></div></td></tr>" if( $show_heading );
- $ret .= "<tr><td><table class=\"block wide\">";
- if( defined($FW_webArgs{detail}) || AttrVal($name,"showDeviceCurrentState",undef) ) {
- $room = "&detail=$FW_webArgs{detail}" if( defined($FW_webArgs{detail}) );
- $ret .= sprintf("<tr class=\"%s\">", ($row&1)?"odd":"even");
- #$row++;
- $ret .= "<td><div></div></td>";
- foreach my $d (sort keys %{ $hash->{CONTENT} }) {
- my %extPage = ();
- my ($allSets, $cmdlist, $txt) = FW_devState($d, $room, \%extPage);
- $ret .= "<td style=\"cursor:pointer\" informId=\"$name-$d.state\">$txt</td>";
- }
- }
- $ret .= sprintf("<tr class=\"%s\">", ($row&1)?"odd":"even");
- $row++;
- $ret .= "<td><div></div></td>";
- foreach my $d (sort keys %{ $hash->{CONTENT} }) {
- $ret .= "<td><div class=\"col2\"><a href=\"$FW_ME?detail=$d\">". AttrVal($d, "alias", $d) ."</a></div></td>";
- }
- foreach my $scene (sort keys %{ $hash->{SCENES} }) {
- $ret .= sprintf("<tr class=\"%s\">", ($row&1)?"odd":"even");
- $row++;
- my $srf = $room ? "&room=$room" : "";
- $srf = $room if( $room && $room =~ m/^&/ );
- my $link = "cmd=set $name scene $scene";
- my $txt = $scene;
- if( 1 ) {
- my ($icon, $link, $isHtml) = FW_dev2image($name, $scene);
- $txt = ($isHtml ? $icon : FW_makeImage($icon, $scene)) if( $icon );
- }
- if( AttrVal($FW_wname, "longpoll", 1)) {
- $txt = "<a style=\"cursor:pointer\" onClick=\"FW_cmd('$FW_ME$FW_subdir?XHR=1&$link')\">$txt</a>";
- } else {
- $txt = "<a href=\"$FW_ME$FW_subdir?$link$srf\">$txt</a>";
- }
- $ret .= "<td><div>$txt</div></td>";
- foreach my $d (sort keys %{ $hash->{CONTENT} }) {
- if( !defined($hash->{SCENES}{$scene}{$d} ) ) {
- $ret .= "<td><div></div></td>";
- next;
- }
- my $icon;
- my $state = $hash->{SCENES}{$scene}{$d};
- $icon = $state->{icon} if( ref($state) eq 'HASH' );
- $state = $state->{state} if( ref($state) eq 'HASH' );
- my ($isHtml);
- $isHtml = 0;
- if( !$icon ) {
- my ($link);
- ($icon, $link, $isHtml) = FW_dev2image($d, $state);
- }
- $icon = FW_iconName($state) if( !$icon );
- if( $icon ) {
- $ret .= "<td><div class=\"col2\">". ($isHtml ? $icon : FW_makeImage($icon, $state)) ."</div></td>";
- } else {
- $ret .= "<td><div>". $state ."</div></td>";
- }
- }
- }
- $ret .= "</table></td></tr>";
- $ret .= "</table>";
- $ret .= "<br>";
- return $ret;
- }
- sub
- LightScene_detailFn()
- {
- my ($FW_wname, $d, $room, $pageHash) = @_; # pageHash is set for summaryFn.
- my $hash = $defs{$d};
- $hash->{mayBeVisible} = 1;
- my $html = LightScene_2html($d); #mod
- $html .= LightScene_editTable($hash); #mod
- return $html;
- }
- sub
- LightScene_Notify($$)
- {
- my ($hash,$dev) = @_;
- my $name = $hash->{NAME};
- my $type = $hash->{TYPE};
- if( grep(m/^INITIALIZED$/, @{$dev->{CHANGED}}) ) {
- } elsif( grep(m/^SAVE$/, @{$dev->{CHANGED}}) ) {
- LightScene_Save();
- }
- return if($dev->{TYPE} eq $hash->{TYPE});
- my $max = int(@{$dev->{CHANGED}});
- for (my $i = 0; $i < $max; $i++) {
- my $s = $dev->{CHANGED}[$i];
- $s = "" if(!defined($s));
- if($s =~ m/^RENAMED ([^ ]*) ([^ ]*)$/) {
- my ($old, $new) = ($1, $2);
- if( defined($hash->{CONTENT}{$old}) ) {
- $hash->{DEF} =~ s/(^|\s+)$old(\s+|$)/$1$new$2/;
- foreach my $scene (keys %{ $hash->{SCENES} }) {
- $hash->{SCENES}{$scene}{$new} = $hash->{SCENES}{$scene}{$old} if( defined($hash->{SCENES}{$scene}{$old}) );
- delete( $hash->{SCENES}{$scene}{$old} );
- }
- delete( $hash->{CONTENT}{$old} );
- $hash->{CONTENT}{$new} = 1;
- }
- } elsif($s =~ m/^DELETED ([^ ]*)$/) {
- my ($name) = ($1);
- if( defined($hash->{CONTENT}{$name}) ) {
- $hash->{DEF} =~ s/(^|\s+)$name(\s+|$)/ /;
- $hash->{DEF} =~ s/^ //;
- $hash->{DEF} =~ s/ $//;
- foreach my $scene (keys %{ $hash->{SCENES} }) {
- delete( $hash->{SCENES}{$scene}{$name} );
- }
- delete( $hash->{CONTENT}{$name} );
- }
- } else {
- next if (!$hash->{CONTENT}->{$dev->{NAME}});
- if( !defined($hash->{mayBeVisible}) ) {
- Log3 $name, 5, "$name: not on any display, ignoring notify";
- return undef if( !$hash->{followDevices} );
- } else {
- if( defined($FW_visibleDeviceHash{$name}) ) {
- } else {
- Log3 $name, 5, "$name: no longer visible, ignoring notify";
- delete( $hash->{mayBeVisible} );
- return undef if( !$hash->{followDevices} );
- }
- }
- return undef if ( !$hash->{mayBeVisible} && !$hash->{followDevices} );
- my @parts = split(/: /,$s);
- my $reading = shift @parts;
- my $value = join(": ", @parts);
- next if( $value ne "" );
- $reading = "state";
- $value = $s;
- if( $hash->{mayBeVisible} || $hash->{followDevices} ) {
- my $room = AttrVal($name, "room", "");
- my %extPage = ();
- (undef, undef, $value) = FW_devState($dev->{NAME}, $room, \%extPage);
- DoTrigger( $name, "$dev->{NAME}.$reading: <html>$value</html>" );
- }
- if( $hash->{followDevices} ) {
- my %s = ();
- foreach my $d (@{$hash->{devices}}) {
- next if(!$defs{$d});
- my($state,undef,undef) = LightScene_SaveDevice($hash,$d);
- $s{$d} = $state;
- }
- my $matched = 0;
- foreach my $scene (sort keys %{ $hash->{SCENES} }) {
- $matched = (scalar keys %{ $hash->{SCENES}{$scene} } > 0)?1:0;
- foreach my $d (sort keys %{ $hash->{SCENES}{$scene} }) {
- next if( !defined($hash->{SCENES}{$scene}{$d}));
- next if(!$defs{$d});
- my $state = $hash->{SCENES}{$scene}{$d};
- $state = $state->{state} if( ref($state) eq 'HASH' );
- if( ref($state) eq 'ARRAY' ) {
- $matched = 0;
- } elsif( !defined($s{$d}) || $state ne $s{$d} ) {
- $matched = 0;
- }
- last if( !$matched );
- }
- readingsSingleUpdate($hash, "state", $scene, 1 ) if( $matched );
- last if( $matched );
- }
- if( !$matched ) {
- if( $hash->{followDevices} == 2 ) {
- readingsSingleUpdate($hash, "state", "unknown", 1 );
- } else {
- DoTrigger( $name, "nomatch" )
- }
- }
- }
- }
- }
- return undef;
- }
- sub
- myStatefileName()
- {
- my $statefile = $attr{global}{statefile};
- my @t = localtime(gettimeofday());
- $statefile = ResolveDateWildcards($statefile, @t);
- $statefile = substr $statefile,0,rindex($statefile,'/')+1;
- return $statefile ."LightScenes.save" if( $LightScene_hasJSON );
- return $statefile ."LightScenes.dd.save" if( $LightScene_hasDataDumper );
- }
- my $LightScene_LastSaveTime="";
- sub
- LightScene_Save()
- {
- my $time_now = TimeNow();
- return if( $time_now eq $LightScene_LastSaveTime);
- $LightScene_LastSaveTime = $time_now;
- return "No statefile specified" if(!$attr{global}{statefile});
- my $statefile = myStatefileName();
- my $hash;
- for my $d (keys %defs) {
- next if( !$defs{$d}{TYPE} );
- next if( $defs{$d}{TYPE} ne "LightScene" );
- next if( !defined($defs{$d}{SCENES}) );
- $hash->{$d} = $defs{$d}{SCENES} if( keys(%{$defs{$d}{SCENES}}) );
- }
- if(open(FH, ">$statefile")) {
- my $t = localtime;
- print FH "#$t\n";
- if( $LightScene_hasJSON ) {
- print FH encode_json($hash) if( defined($hash) );
- } elsif( $LightScene_hasDataDumper ) {
- my $dumper = Data::Dumper->new([]);
- $dumper->Terse(1);
- $dumper->Values([$hash]);
- print FH $dumper->Dump;
- }
- close(FH);
- } else {
- my $msg = "LightScene_Save: Cannot open $statefile: $!";
- Log3 undef, 1, $msg;
- }
- return undef;
- }
- sub
- LightScene_Load($)
- {
- my ($hash) = @_;
- return "No statefile specified" if(!$attr{global}{statefile});
- my $statefile = myStatefileName();
- if(open(FH, "<$statefile")) {
- my $encoded;
- while (my $line = <FH>) {
- chomp $line;
- next if($line =~ m/^#.*$/);
- $encoded .= $line;
- }
- close(FH);
- return if( !defined($encoded) );
- my $decoded;
- if( $LightScene_hasJSON ) {
- $decoded = decode_json( $encoded );
- } elsif( $LightScene_hasDataDumper ) {
- $decoded = eval $encoded;
- }
- $hash->{SCENES} = $decoded->{$hash->{NAME}} if( defined($decoded->{$hash->{NAME}}) );
- } else {
- my $msg = "LightScene_Load: Cannot open $statefile: $!";
- Log3 undef, 1, $msg;
- }
- return undef;
- }
- sub
- LightScene_SaveDevice($$;$$)
- {
- my($hash,$d,$scene,$desc) = @_;
- my $state = "";
- my $icon = undef;
- my $id = undef;
- my $type = $defs{$d}->{TYPE};
- $type = "" if( !defined($type) );
- if( my $toSave = AttrVal($d,"lightSceneParamsToSave","") ) {
- $icon = Value($d);
- if( $toSave =~ m/^{.*}$/) {
- my $DEVICE = $d;
- $toSave = eval $toSave;
- $toSave = "state" if( $@ );
- }
- my @sets = split(',', $toSave);
- foreach my $set (@sets) {
- my $saved = "";
- my @params = split(':', $set);
- foreach my $param (@params) {
- $saved .= " : " if( $saved );
- my $use_get = 0;
- my $get = $param;
- my $regex;
- my $set = $param;
- if( $param =~ /(get\s+)?(\S*)(\s*->\s*(set\s+)?)?(\S*)?/ ) {
- $use_get = 1 if( $1 );
- $get = $2 if( $2 );
- $set = $5 if( $5 );
- }
- ($get,$regex) = split('@', $get, 2);
- $set = $get if( $regex && $set eq $param );
- $set = "state" if( $set eq "STATE" );
- $saved .= "$set " if( $set ne "state" );
- my $value;
- if( $use_get ) {
- $value = CommandGet( "", "$d $get" );
- } elsif( $get eq "STATE" ) {
- $value = Value($d);
- } else {
- $value = ReadingsVal($d,$get,undef);
- }
- $value = eval $regex if( $regex );
- Log3 $hash, 2, "$hash->{NAME}: $@" if($@);
- $saved .= $value;
- }
- if( !$state ) {
- $state = $saved;
- } else {
- $state = [$state] if( ref($state) ne 'ARRAY' );
- push( @{$state}, $saved );
- }
- }
- } elsif( $type eq 'CUL_HM' ) {
- #my $subtype = AttrVal($d,"subType","");
- my $subtype = CUL_HM_Get($defs{$d},$d,"param","subType");
- if( $subtype eq "switch" ) {
- $state = Value($d);
- } elsif( $subtype eq "dimmer" ) {
- $state = Value($d);
- if ( $state =~ m/^(\d+)/ ) {
- $icon = $state;
- $state = $1 if ( $state =~ m/^(\d+)/ );
- }
- } else {
- $state = Value($d);
- }
- } elsif( $type eq 'FS20' ) {
- $state = Value($d);
- } elsif( $type eq 'SWAP_0000002200000003' ) {
- $state = Value($d);
- $state = "rgb ". $state if( $state ne "off" );
- } elsif( $type eq 'HUEDevice' ) {
- my $subtype = AttrVal($d,"subType","");
- if( $defs{$d}->{helper}->{devtype} eq "G" ) {
- if( $scene ) {
- if( ref($desc) eq 'HASH' ) {
- $id = $desc->{id} if( $desc->{id} );
- fhem( "set $d deletescene $id" );
- }
- my $name = "FHEM-$hash->{NAME}-$scene";
- my $ret = fhem( "set $d savescene $name" );
- if( $ret =~ m/^created (.*)/ ) {
- $id = $1;
- }
- $state = "scene $id";
- } else {
- $state = "<unknown>";
- }
- } elsif( $subtype eq "switch" || Value($d) eq "off" ) {
- $state = Value($d);
- } elsif( $subtype eq "dimmer" ) {
- $state = "bri ". ReadingsVal($d,'bri',"0");
- } elsif( $subtype =~ m/color|ct/ ) {
- my $cm = ReadingsVal($d,"colormode","");
- if( $cm eq "ct" ) {
- ReadingsVal($d,"ct","") =~ m/(\d+) .*/;
- $state = "bri ". ReadingsVal($d,'bri',"0") ." : ct ". $1;
- } elsif( $cm eq "hs" ) {
- $state = "bri ". ReadingsVal($d,'bri',"0") ." : hue ". ReadingsVal($d,'hue',"") ." : sat ". ReadingsVal($d,'sat',"");
- } else {
- $state = "bri ". ReadingsVal($d,'bri',"0") ." : xy ". ReadingsVal($d,'xy',"");
- }
- }
- } elsif( $type eq 'IT' ) {
- my $subtype = AttrVal($d,"model","");
- if( $subtype eq "itswitch" ) {
- $state = Value($d);
- } elsif( $subtype eq "itdimmer" ) {
- $state = Value($d);
- } else {
- $state = Value($d);
- }
- } elsif( $type eq 'TRX_LIGHT' ) {
- $state = Value($d);
- } else {
- $state = Value($d);
- }
- return($state,$icon,$type,$id);
- }
- sub
- LightScene_RestoreDevice($$$)
- {
- my($hash,$d,$cmd) = @_;
- if( AttrVal($d,"lightSceneRestoreOnlyIfChanged", AttrVal($hash->{NAME},"lightSceneRestoreOnlyIfChanged",0) ) > 0 )
- {
- my($state,undef,undef) = LightScene_SaveDevice($hash,$d);
- return ("",0) if( $state eq $cmd );
- }
- my $async_delay = AttrVal($hash->{NAME}, "async_delay", undef);
- my $ret;
- if( $cmd =~m/^;/ ) {
- if(defined($async_delay)) {
- push @{$hash->{".asyncQueue"}}, $cmd;
- } else {
- $ret = AnalyzeCommandChain(undef,$cmd);
- }
- } else {
- if(defined($async_delay)) {
- push @{$hash->{".asyncQueue"}}, "$d $cmd";
- } else {
- $ret = CommandSet(undef,"$d $cmd");
- }
- }
- return ($ret,1);
- }
- sub
- LightScene_Set($@)
- {
- my ($hash, $name, $cmd, $scene, @a) = @_;
- my $ret = "";
- if( !defined($cmd) ){ return "$name: set needs at least one parameter" };
- my @sorted = sort keys %{$hash->{SCENES}};
- if( $cmd eq "?" ){ return "Unknown argument ?, choose one of remove:".join(",", @sorted) ." rename save set setcmd scene:".join(",", @sorted) ." all nextScene:noArg previousScene:noArg"};
- if( $cmd eq "all" && !defined( $scene ) ) { return "Usage: set $name all <command>" };
- if( $cmd eq "save" && !defined( $scene ) ) { return "Usage: set $name save <scene_name>" };
- if( $cmd eq "scene" && !defined( $scene ) ) { return "Usage: set $name scene <scene_name>" };
- if( $cmd eq "remove" && !defined( $scene ) ) { return "Usage: set $name remove <scene_name>" };
- if( $cmd eq "rename" && !defined( $scene ) ) { return "Usage: set $name rename <scene_alt> <scene_neu>" };
- if( $cmd eq "remove" ) {
- return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} );
- delete( $hash->{SCENES}{$scene} );
- return undef;
- } elsif( $cmd eq "rename" ) {
- return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} );
- my ($new) = @a;
- if( !( $new ) ) { return "Usage: set $name rename <scene_alt> <scene_neu>" };
- $hash->{SCENES}{$new} = $hash->{SCENES}{$scene};
- delete( $hash->{SCENES}{$scene} );
- return undef;
- } elsif( $cmd eq "scene" ) {
- return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} );
- } elsif( $cmd eq "set" || $cmd eq "setcmd" ) {
- my ($d, @args) = @a;
- if( !defined( $scene ) || !defined( $d ) ) { return "Usage: set $name set <scene_name> <device> [<cmd>]" };
- return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} );
- #return "device >$d< is not a member of scene >$scene<" if( !defined($hash->{CONTENT}{$d} ) );
- if( !@args ) {
- delete $hash->{SCENES}{$scene}{$d};
- } else {
- $hash->{SCENES}{$scene}{$d} = (($cmd eq "setcmd")?';':''). join(" ", @args);
- }
- LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) );
- return undef;
- } elsif( $cmd eq "updateToJson" && $LightScene_hasDataDumper && $LightScene_hasJSON ) {
- $LightScene_hasJSON = 0;
- LightScene_Load($hash);
- LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) );
- $LightScene_hasJSON = 1;
- LightScene_Save();
- return undef;
- } elsif( $cmd eq 'nextScene' || $cmd eq 'previousScene' ) {
- my $sorted = \@sorted;
- if( my $list = AttrVal($name, 'traversalOrder', undef ) ) {
- my @parts = split( /[ ,\n]/, $list );
- $sorted = \@parts;
- }
- my $max = scalar @{$sorted}-1;
- return "no scenes defined" if( $max < 0 );
- my $current = ReadingsVal( $name, 'state', '' );
- my( $index )= grep { $sorted->[$_] eq $current } 0..$max;
- $index = -1 if( !defined($index) );
- ++$index if( $cmd eq 'nextScene' );
- --$index if( $cmd eq 'previousScene' );
- return if( $scene && $scene eq 'nowrap' && $index > $max );
- return if( $scene && $scene eq 'nowrap' && $index < 0 );
- $index = 0 if( $index > $max );
- $index = $max if( $index < 0 );
- $cmd = 'scene';
- $scene = $sorted->[$index];
- return "no such scene: $scene" if( !defined $hash->{SCENES}{$scene} );
- }
- $hash->{INSET} = 1;
- my @devices;
- if( ( $cmd eq "scene" || $cmd eq "all" )
- && defined($hash->{switchingOrder}) && defined($hash->{switchingOrder}{$scene}) ) {
- @devices = @{$hash->{switchingOrder}{$scene}};
- } else {
- @devices = @{$hash->{devices}};
- }
- my $count = 0;
- my $async_delay = AttrVal($hash->{NAME}, "async_delay", undef);
- my $asyncQueueLength = @{$hash->{".asyncQueue"}};
- foreach my $d (@devices) {
- next if(!$defs{$d});
- if($defs{$d}{INSET}) {
- Log3 $name, 1, "ERROR: endless loop detected for $d in " . $hash->{NAME};
- next;
- }
- if( $cmd eq "save" ) {
- my($state,$icon,$type,$id) = LightScene_SaveDevice($hash,$d,$scene,$hash->{SCENES}{$scene}{$d});
- if( $icon || ref($state) eq 'ARRAY' || $type eq "SWAP_0000002200000003" || $type eq "HUEDevice" ) {
- my %desc;
- $desc{state} = $state;
- my ($icon, $link, $isHtml) = FW_dev2image($d);
- $desc{icon} = $icon;
- $desc{id} = $id if( $id );
- $hash->{SCENES}{$scene}{$d} = \%desc;
- } else {
- $hash->{SCENES}{$scene}{$d} = $state;
- }
- $ret .= $d .": ". $state ."\n" if( defined($FW_webArgs{room}) && $FW_webArgs{room} eq "all" ); #only if telnet
- } elsif ( $cmd eq "scene" ) {
- next if( !defined($hash->{SCENES}{$scene}{$d}));
- my $state = $hash->{SCENES}{$scene}{$d};
- $state = $state->{state} if( ref($state) eq 'HASH' );
- if( ref($state) eq 'ARRAY' ) {
- my $r = "";
- foreach my $entry (@{$state}) {
- $r .= "," if( $ret );
- my($rr,$switched) = LightScene_RestoreDevice($hash,$d,$entry);
- $count += $switched;
- $r .= $rr // "";
- }
- $ret .= " " if( $ret );
- $ret .= $r;
- } else {
- $ret .= " " if( $ret );
- my($rr,$switched) = LightScene_RestoreDevice($hash,$d,$state);
- $count += $switched;
- $ret .= $rr // "";
- }
- } elsif ( $cmd eq "all" ) {
- $ret .= " " if( $ret );
- my($rr,$switched) = LightScene_RestoreDevice($hash,$d,"$scene ".join(" ", @a));
- $count += $switched;
- $ret .= $rr // "";
- } else {
- $ret = "Unknown argument $cmd, choose one of save scene";
- }
- }
- if( $cmd eq "scene" ) {
- readingsSingleUpdate($hash, "state", $scene, 1 ) if( !$hash->{followDevices} || $count == 0 );
- } elsif( $cmd eq "all" ) {
- readingsSingleUpdate($hash, "state", "all $scene ".join(" ", @a), 1 ) if( !$hash->{followDevices} || $count == 0 );
- }
- delete($hash->{INSET});
- Log3 $hash, 5, "SET: $ret" if($ret);
- LightScene_updateHelper( $hash, AttrVal($name,"switchingOrder",undef) );
- InternalTimer(gettimeofday()+0, "LightScene_asyncQueue", $hash, 0) if( @{$hash->{".asyncQueue"}} && !$asyncQueueLength );
- return $ret;
- return undef;
- }
- sub
- LightScene_asyncQueue(@)
- {
- my ($hash) = @_;
- my $cmd = shift @{$hash->{".asyncQueue"}};
- if(defined $cmd) {
- if( $cmd =~m/^;/ ) {
- AnalyzeCommandChain(undef,$cmd);
- } else {
- CommandSet(undef, $cmd);
- }
- my $async_delay = AttrVal($hash->{NAME}, "async_delay", 0);
- InternalTimer(gettimeofday()+$async_delay,"LightScene_asyncQueue",$hash,0) if( @{$hash->{".asyncQueue"}} );
- }
- return undef;
- }
- sub
- LightScene_Get($@)
- {
- my ($hash, @a) = @_;
- my $name = $a[0];
- return "$name: get needs at least one parameter" if(@a < 2);
- my $cmd= $a[1];
- if( $cmd eq "scene" && @a < 3 ) { return "Usage: get scene <scene_name>" };
- my $ret = "";
- if( $cmd eq "html" ) {
- return LightScene_2html($hash);
- } elsif( $cmd eq "scenes" ) {
- foreach my $scene (sort keys %{ $hash->{SCENES} }) {
- $ret .= $scene ."\n";
- }
- return $ret;
- } elsif( $cmd eq "scene" ) {
- my $ret = "";
- my $scene = $a[2];
- if( defined($hash->{SCENES}{$scene}) ) {
- foreach my $d (sort keys %{ $hash->{SCENES}{$scene} }) {
- next if( !defined($hash->{SCENES}{$scene}{$d}));
- my $state = $hash->{SCENES}{$scene}{$d};
- $state = $state->{state} if( ref($state) eq 'HASH' );
- if( ref($state) eq 'ARRAY' ) {
- my $r = "";
- foreach my $entry (@{$state}) {
- $r .= ',' if( $r );
- $r .= $entry;
- }
- $ret .= $d .": $r\n";
- } else {
- $ret .= $d .": $state\n";
- }
- }
- } else {
- $ret = "no scene <$scene> defined";
- }
- return $ret;
- }
- return "Unknown argument $cmd, choose one of html:noArg scenes:noArg scene:".join(",", sort keys %{$hash->{SCENES}});
- }
- sub
- LightScene_updateHelper($$)
- {
- my ($hash, $attrVal) = @_;
- my @devices = sort keys %{ $hash->{CONTENT} };
- $hash->{devices} = \@devices;
- if( !$attrVal ) {
- delete $hash->{switchingOrder};
- return;
- }
- my %switchingOrder = ();
- my @parts = split( ' ', $attrVal );
- foreach my $part (@parts) {
- my ($s,$devices) = split( ':', $part,2 );
- my $reverse = 0;
- if( $devices && $devices =~ m/^!(.*)/ ) {
- $reverse = 1;
- $devices = $1;
- }
- foreach my $scene (keys %{ $hash->{SCENES} }) {
- eval { $scene =~ m/$s/ };
- if( $@ ) {
- my $name = $hash->{NAME};
- Log3 $name, 3, $name .": ". $s .": ". $@;
- next;
- }
- next if( $scene !~ m/$s/ );
- next if( $switchingOrder{$scene} );
- my @devs = split( ',', $devices );
- my @devices = ();
- @devices = @{$hash->{devices}} if( $reverse );
- foreach my $d (@devs) {
- foreach my $device (@{$hash->{devices}}) {
- next if( !$reverse && grep { $_ eq $device } @devices );
- eval { $device =~ m/$d/ };
- if( $@ ) {
- my $name = $hash->{NAME};
- Log3 $name, 3, $name .": ". $d .": ". $@;
- next;
- }
- next if( $device !~ m/$d/ );
- @devices = grep { $_ ne $device } @devices if($reverse);
- push( @devices, $device );
- }
- }
- foreach my $device (@{$hash->{devices}}) {
- next if( grep { $_ eq $device } @devices );
- push( @devices, $device );
- }
- $switchingOrder{$scene} = \@devices;
- }
- }
- $hash->{switchingOrder} = \%switchingOrder;
- }
- sub
- LightScene_Attr($@)
- {
- my ($cmd, $name, $attrName, $attrVal) = @_;
- if( $attrName eq "followDevices" ) {
- my $hash = $defs{$name};
- if( $cmd eq "set" ) {
- $hash->{followDevices} = $attrVal;
- } else {
- delete $hash->{followDevices};
- }
- } elsif( $attrName eq "switchingOrder" ) {
- my $hash = $defs{$name};
- if( $cmd eq "set" ) {
- LightScene_updateHelper( $hash, $attrVal );
- } else {
- delete $hash->{switchingOrder};
- }
- }
- return;
- }
- sub
- LightScene_CGI {
- my ($cgi) = @_;
- my ($cmd,$c)=FW_digestCgi($cgi);
- $scn = $FW_webArgs{scn};
- $cmd =~ s/ set / setcmd / if( defined($FW_webArgs{cmd1}) && $FW_webArgs{cmd1} eq 'setcmd' );
- # Debug "LS758: cmd: $cmd";
- AnalyzeCommand(undef,$cmd);
- #redirect to return to detail screen
- my $tgt = "?detail=$FW_webArgs{detail}";
- $tgt = $FW_ME.$tgt;
- $c = $defs{$FW_cname}->{CD};
- print $c "HTTP/1.1 302 Found\r\n",
- "Content-Length: 0\r\n",
- "Location: $tgt\r\n",
- "\r\n";
- return;
- }
- sub
- LightScene_editTable($) {
- my ($hash) = @_;
- my $html="\n\n<!--Beginning Edit-Table-->\n";
- my $cmd='scn';
- #make dropdown
- my @tv = (sort keys %{ $hash->{SCENES} });
- unshift (@tv,'Choose scene');
- my $dd.="<form method=\"get\" action=\"" . $FW_ME . "/LightScene\">\n";
- $dd.=FW_select("$hash->{NAME}-$cmd","scn", \@tv, $scn,"dropdown","submit()")."\n";
- $dd.=FW_hidden("detail",$hash->{NAME}) . "\n";
- $dd.="</form>\n";
- # make table
- my @devices;
- if( $scn && defined($hash->{SCENES}{$scn}) ) {
- if( defined($hash->{switchingOrder}) && defined($hash->{switchingOrder}{$scn}) ) {
- @devices = @{$hash->{switchingOrder}{$scn}};
- } else {
- @devices = @{$hash->{devices}};
- }
- } else {
- $scn = '';
- }
- if ($scn eq "Choose scene" || $scn eq '') {
- $html.="<table><tr><td>Edit scene</td><td>$dd</td></tr>";
- } else {
- $html.="<table><tr><td>Edit scene</td><td>$dd</td></tr></table>";
- $html .= '<table class="block wide">';
- $html .= '<tr><th>Device</th><th>Command</th></tr>'."\n";
- my $row=0;
- #table rows
- my @cmds = qw(set setcmd);
- my $set = "set $hash->{NAME} set $scn";
- my $setcmd = '';
- foreach my $dev (@devices) {
- $row+=1;
- $html .= "<tr class=\"".(($row&1)?"odd":"even")."\">";
- $html .= "<td>$dev</td>";
- my $default = $hash->{SCENES}{$scn}{$dev};
- if ($hash->{SCENES}{$scn}{$dev} =~ m/^;/) {
- $default =~ s/^;//;
- $setcmd='setcmd';
- } else {
- $setcmd='set';
- }
- $default = $default->{state} if( ref($default) eq 'HASH' );
- $html.="<td><form method=\"get\" action=\"" . $FW_ME . "/LightScene\">\n";
- $html.=FW_select('',"cmd1", \@cmds, $setcmd, 'select')."\n";
- $html.=FW_textfieldv("val.$dev", 50, 'class',$default)."\n";
- $html.=FW_hidden("dev.$dev", $dev) . "\n";
- $html.=FW_hidden("cmd.$dev", $set) . "\n";
- $html.=FW_submit("lse", 'saveline');
- $html.=FW_hidden("scn", $scn) . "\n";
- $html.=FW_hidden("detail",$hash->{NAME}) . "\n";
- $html .= "</form></td>\n";
- }
- }
- #table end
- $html .= "</table><br>\n";
- $html .= "<!--End Edit-Table-->\n";
- return $html;
- }
- 1;
- =pod
- =item helper
- =item summary create scenes from multiple fhem devices
- =item summary_DE verwaltet Szenen aus mehreren FHEM Geräten
- =begin html
- <a name="LightScene"></a>
- <h3>LightScene</h3>
- <ul>
- Allows to store the state of a group of lights and other devices and recall it later.
- Multiple states for one group can be stored.
- <br><br>
- <a name="LightScene_Define"></a>
- <b>Define</b>
- <ul>
- <code>define <name> LightScene [<dev1>] [<dev2>] [<dev3>] ... </code><br>
- <br>
- Examples:
- <ul>
- <code>define light_group LightScene Lampe1 Lampe2 Dimmer1</code><br>
- <code>define kino_group LightScene LampeDecke LampeFernseher Fernseher Verstaerker</code><br>
- <code>define Wohnzimmer LightScene Leinwand Beamer TV Leselampe Deckenlampe</code><br>
- </ul>
- </ul><br>
- The device detail view will show an html overview of the current state of all included devices and all
- configured scenes with the device states for each. The column heading with the device names is clickable
- to go to detail view of this device. The first row that displays the current device state is clickable
- and should react like a click on the device icon in a room overview would. this can be used to interactively
- configure a new scene and save it with the command menu of the detail view. The first column of the table with
- the scene names ic clickable to activate the scene.<br><br>
- A weblink with a scene overview that can be included in any room or a floorplan can be created with:
- <ul><code>define wlScene weblink htmlCode {LightScene_2html("LightSceneName")}</code></ul>
- <a name="LightScene_Set"></a>
- <b>Set</b>
- <ul>
- <li>all <command><br>
- execute set <command> for alle devices in this LightScene</li>
- <li>save <scene_name><br>
- save current state for alle devices in this LightScene to <scene_name></li>
- <li>scene <scene_name><br>
- shows scene <scene_name> - all devices are switched to the previously saved state</li>
- <li>nextScene [nowrap]<br>
- activates the next scene in alphabetical order after the current scene or the first if no current scene is set.</li>
- <li>previousScene [nowrap]<br>
- activates the previous scene in alphabetical order before the current scene or the last if no current scene is set.</li>
- <li>set <scene_name> <device> [<cmd>]<br>
- set the saved state of <device> in <scene_name> to <cmd></li>
- <li>setcmd <scene_name> <device> [<cmd>]<br>
- set command to be executed for <device> in <scene_name> to <cmd>.
- <cmd> can be any commandline that fhem understands including multiple commands separated by ;;
- <ul>
- <li>set kino_group setcmd allOff LampeDecke sleep 30 ;; set LampeDecke off</li>
- <li>set light_group setcmd test Lampe1 sleep 10 ;; set Lampe1 on ;; sleep 5 ;; set Lampe1 off</li>
- </ul></li>
- <li>remove <scene_name><br>
- remove <scene_name> from list of saved scenes</li>
- <li>rename <scene_old_name> <scene_new_name><br>
- rename <scene_old_name> to <scene_new_name></li>
- </ul><br>
- <a name="LightScene_Get"></a>
- <b>Get</b>
- <ul>
- <li>scenes</li>
- <li>scene <scene_name></li>
- </ul><br>
- <a name="LightScene_Attr"></a>
- <b>Attributes</b>
- <ul>
- <a name="async_delay"></a>
- <li>async_delay<br>
- If this attribute is defined, unfiltered set commands will not be
- executed in the clients immediately. Instead, they are added to a queue
- to be executed later. The set command returns immediately, whereas the
- clients will be set timer-driven, one at a time. The delay between two
- timercalls is given by the value of async_delay (in seconds) and may be
- 0 for fastest possible execution.
- </li>
- <li>lightSceneParamsToSave<br>
- this attribute can be set on the devices to be included in a scene. it is set to a comma separated list of readings
- that will be saved. multiple readings separated by : are collated in to a single set command (this has to be supported
- by the device). each reading can have a perl expression appended with '@' that will be used to alter the $value used for
- the set command. this can for example be used to strip a trailing % from a dimmer state. this perl expression must not contain
- spaces,colons or commas.<br>
- in addition to reading names the list can also contain expressions of the form <code>abc -> xyz</code>
- or <code>get cba -> set uvw</code> to map reading abc to set xyz or get cba to set uvw. the list can be given as a
- string or as a perl expression enclosed in {} that returns this string.<br>
- <code>attr myReceiver lightSceneParamsToSave volume,channel</code><br>
- <code>attr myHueDevice lightSceneParamsToSave {(Value($DEVICE) eq "off")?"state":"bri : xy"}</code></li>
- <code>attr myDimmer lightSceneParamsToSave state@{if($value=~m/(\d+)/){$1}else{$value}}</code><br>
- <li>lightSceneRestoreOnlyIfChanged<br>
- this attribute can be set on the lightscene and/or on the individual devices included in a scene.
- the device settings have precedence over the scene setting.<br>
- 1 -> for each device do nothing if current device state is the same as the saved state<br>
- 0 -> always set the state even if the current state is the same as the saved state. this is the default</li>
- <li>followDevices<br>
- the LightScene tries to follow the switching state of the devices set its state to the name of the scene that matches.<br>
- 1 -> if no match is found state will be unchanged and a nomatch event will be triggered.<br>
- 2 -> if no match is found state will be set to unknown. depending on the scene and devices state can toggle multiple
- times. use a watchdog if you want to handle this.</li>
- <li>showDeviceCurrentState<br>
- show the current state of member devices in weblink</li>
- <li>switchingOrder<br>
- space separated list of <scene>:<deviceList> items that will give a per scene order
- in which the devices should be switched.<br>
- the devices from <deviceList> will come before all other devices of this LightScene;
- if the first character of the <deviceList> ist a ! the devices from the list will come after
- all other devices from this lightScene.<br>
- <scene> and each element of <deviceList> are treated as a regex.<br>
- Example: To switch a master power outlet before every other device at power on and after every device on power off:<br>
- <code>define media LightScene TV,DVD,Amplifier,masterPower<br>
- attr media switchingOrder .*On:masterPower,.* allOff:!.*,masterPower</code>
- </li>
- <li>traversalOrder<br>
- comma separated list of scene names that should be traversed by the prevoiusScene and nextScene commands.<br>
- default not set -> all scenes will be traversed in alphabetical order
- </li>
- <li><a href="#readingFnAttributes">readingFnAttributes</a></li>
- </ul><br>
- </ul>
- =end html
- =cut
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