TransitionController.cpp 3.3 KB

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  1. #include <Transition.h>
  2. #include <FieldTransition.h>
  3. #include <ColorTransition.h>
  4. #include <ChangeFieldOnFinishTransition.h>
  5. #include <GroupStateField.h>
  6. #include <MiLightStatus.h>
  7. #include <TransitionController.h>
  8. #include <LinkedList.h>
  9. #include <functional>
  10. using namespace std::placeholders;
  11. TransitionController::TransitionController()
  12. : callback(std::bind(&TransitionController::transitionCallback, this, _1, _2, _3))
  13. , currentId(0)
  14. { }
  15. void TransitionController::clearListeners() {
  16. observers.clear();
  17. }
  18. void TransitionController::addListener(Transition::TransitionFn fn) {
  19. observers.push_back(fn);
  20. }
  21. std::shared_ptr<Transition::Builder> TransitionController::buildColorTransition(const BulbId& bulbId, const ParsedColor& start, const ParsedColor& end) {
  22. return std::make_shared<ColorTransition::Builder>(
  23. currentId++,
  24. bulbId,
  25. callback,
  26. start,
  27. end
  28. );
  29. }
  30. std::shared_ptr<Transition::Builder> TransitionController::buildFieldTransition(const BulbId& bulbId, GroupStateField field, uint16_t start, uint16_t end) {
  31. return std::make_shared<FieldTransition::Builder>(
  32. currentId++,
  33. bulbId,
  34. callback,
  35. field,
  36. start,
  37. end
  38. );
  39. }
  40. std::shared_ptr<Transition::Builder> TransitionController::buildStatusTransition(const BulbId& bulbId, MiLightStatus status, uint8_t startLevel) {
  41. std::shared_ptr<Transition::Builder> transition;
  42. if (status == ON) {
  43. // Make sure bulb is on before transitioning brightness
  44. callback(bulbId, GroupStateField::STATUS, ON);
  45. transition = buildFieldTransition(bulbId, GroupStateField::LEVEL, startLevel, 100);
  46. } else {
  47. transition = std::make_shared<ChangeFieldOnFinishTransition::Builder>(
  48. currentId++,
  49. GroupStateField::STATUS,
  50. OFF,
  51. buildFieldTransition(bulbId, GroupStateField::LEVEL, startLevel, 0)
  52. );
  53. }
  54. return transition;
  55. }
  56. void TransitionController::addTransition(std::shared_ptr<Transition> transition) {
  57. activeTransitions.add(transition);
  58. }
  59. void TransitionController::transitionCallback(const BulbId& bulbId, GroupStateField field, uint16_t arg) {
  60. for (auto it = observers.begin(); it != observers.end(); ++it) {
  61. (*it)(bulbId, field, arg);
  62. }
  63. }
  64. void TransitionController::clear() {
  65. activeTransitions.clear();
  66. }
  67. void TransitionController::loop() {
  68. auto current = activeTransitions.getHead();
  69. while (current != nullptr) {
  70. auto next = current->next;
  71. Transition& t = *current->data;
  72. t.tick();
  73. if (t.isFinished()) {
  74. activeTransitions.remove(current);
  75. }
  76. current = next;
  77. }
  78. }
  79. ListNode<std::shared_ptr<Transition>>* TransitionController::getTransitions() {
  80. return activeTransitions.getHead();
  81. }
  82. ListNode<std::shared_ptr<Transition>>* TransitionController::findTransition(size_t id) {
  83. auto current = getTransitions();
  84. while (current != nullptr) {
  85. if (current->data->id == id) {
  86. return current;
  87. }
  88. current = current->next;
  89. }
  90. return nullptr;
  91. }
  92. Transition* TransitionController::getTransition(size_t id) {
  93. auto node = findTransition(id);
  94. if (node == nullptr) {
  95. return nullptr;
  96. } else {
  97. return node->data.get();
  98. }
  99. }
  100. bool TransitionController::deleteTransition(size_t id) {
  101. auto node = findTransition(id);
  102. if (node == nullptr) {
  103. return false;
  104. } else {
  105. activeTransitions.remove(node);
  106. return true;
  107. }
  108. }