TransitionController.h 1.2 KB

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  1. #include <Transition.h>
  2. #include <LinkedList.h>
  3. #include <ParsedColor.h>
  4. #include <GroupStateField.h>
  5. #include <memory>
  6. #include <vector>
  7. #pragma once
  8. class TransitionController {
  9. public:
  10. TransitionController();
  11. void clearListeners();
  12. void addListener(Transition::TransitionFn fn);
  13. std::shared_ptr<Transition::Builder> buildColorTransition(const BulbId& bulbId, const ParsedColor& start, const ParsedColor& end);
  14. std::shared_ptr<Transition::Builder> buildFieldTransition(const BulbId& bulbId, GroupStateField field, uint16_t start, uint16_t end);
  15. std::shared_ptr<Transition::Builder> buildStatusTransition(const BulbId& bulbId, MiLightStatus toStatus, uint8_t startLevel);
  16. void addTransition(std::shared_ptr<Transition> transition);
  17. void clear();
  18. void loop();
  19. ListNode<std::shared_ptr<Transition>>* getTransitions();
  20. Transition* getTransition(size_t id);
  21. ListNode<std::shared_ptr<Transition>>* findTransition(size_t id);
  22. bool deleteTransition(size_t id);
  23. private:
  24. Transition::TransitionFn callback;
  25. LinkedList<std::shared_ptr<Transition>> activeTransitions;
  26. std::vector<Transition::TransitionFn> observers;
  27. size_t currentId;
  28. void transitionCallback(const BulbId& bulbId, GroupStateField field, uint16_t arg);
  29. };