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- #include <Transition.h>
- #include <LinkedList.h>
- #include <ParsedColor.h>
- #include <GroupStateField.h>
- #include <memory>
- #include <vector>
- #pragma once
- class TransitionController {
- public:
- TransitionController();
- void clearListeners();
- void addListener(Transition::TransitionFn fn);
- std::shared_ptr<Transition::Builder> buildColorTransition(const BulbId& bulbId, const ParsedColor& start, const ParsedColor& end);
- std::shared_ptr<Transition::Builder> buildFieldTransition(const BulbId& bulbId, GroupStateField field, uint16_t start, uint16_t end);
- void addTransition(std::shared_ptr<Transition> transition);
- void clear();
- void loop();
- ListNode<std::shared_ptr<Transition>>* getTransitions();
- Transition* getTransition(size_t id);
- ListNode<std::shared_ptr<Transition>>* findTransition(size_t id);
- bool deleteTransition(size_t id);
- private:
- Transition::TransitionFn callback;
- LinkedList<std::shared_ptr<Transition>> activeTransitions;
- std::vector<Transition::TransitionFn> observers;
- size_t currentId;
- void transitionCallback(const BulbId& bulbId, GroupStateField field, uint16_t arg);
- };
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