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@@ -1,16 +1,3 @@
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-Current additions:
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-
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-- XBitMap support (*.xbm)
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- Use exported xbm files from GIMP with bitmap data directly in your sources.
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- (fits perfectly with SSD1306 library from Adafruit)
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- New function: Adafruit_GFX::drawXBitmap()
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- Usage: Export bitmap with GIMP as *.xbm file,
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- Rename the *.xbm to *.c,
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- Open file in editor,
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- Use C array directly in your sources.
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-
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-----------------------------------
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-
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This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).
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Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!
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@@ -29,3 +16,7 @@ Useful Resources
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- Image2Code
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This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository:
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https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code
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+
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+- drawXBitmap function
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+ You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details:
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+ https://github.com/adafruit/Adafruit-GFX-Library/pull/31
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