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@@ -1071,19 +1071,21 @@ boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate);
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// -------------------------------------------------------------------------
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-// GFXcanvas1 and GFXcanvas16 (currently a WIP, don't get too comfy with the
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-// implementation) provide 1- and 16-bit offscreen canvases, the address of
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-// which can be passed to drawBitmap() or pushColors() (the latter appears
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-// to only be in Adafruit_TFTLCD at this time). This is here mostly to
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-// help with the recently-added proportionally-spaced fonts; adds a way to
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-// refresh a section of the screen without a massive flickering clear-and-
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-// redraw...but maybe you'll find other uses too. VERY RAM-intensive, since
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-// the buffer is in MCU memory and not the display driver...GXFcanvas1 might
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-// be minimally useful on an Uno-class board, but this and GFXcanvas16 are
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-// much more likely to require at least a Mega or various recent ARM-type
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-// boards (recommended, as the text+bitmap draw can be pokey). GFXcanvas1
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-// requires 1 bit per pixel (rounded up to nearest byte per scanline),
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-// GFXcanvas16 requires 2 bytes per pixel (no scanline pad).
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+// GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too
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+// comfy with the implementation) provide 1-, 8- and 16-bit offscreen
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+// canvases, the address of which can be passed to drawBitmap() or
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+// pushColors() (the latter appears only in a couple of GFX-subclassed TFT
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+// libraries at this time). This is here mostly to help with the recently-
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+// added proportionally-spaced fonts; adds a way to refresh a section of the
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+// screen without a massive flickering clear-and-redraw...but maybe you'll
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+// find other uses too. VERY RAM-intensive, since the buffer is in MCU
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+// memory and not the display driver...GXFcanvas1 might be minimally useful
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+// on an Uno-class board, but this and the others are much more likely to
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+// require at least a Mega or various recent ARM-type boards (recommended,
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+// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
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+// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
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+// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
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+// scanline pad).
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// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
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GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
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@@ -1101,11 +1103,13 @@ uint8_t* GFXcanvas1::getBuffer(void) {
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return buffer;
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}
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-void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
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+void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint8_t color) {
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+#ifdef __AVR__
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// Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
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static const uint8_t PROGMEM
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- GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
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- GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
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+ GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
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+ GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
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+#endif
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if(buffer) {
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if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
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@@ -1128,21 +1132,73 @@ void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
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break;
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}
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- uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
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+ uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
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+#ifdef __AVR__
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if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
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else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
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+#else
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+ if(color) *ptr |= 0x80 >> (x & 7);
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+ else *ptr &= ~(0x80 >> (x & 7));
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+#endif
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}
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}
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-void GFXcanvas1::fillScreen(uint16_t color) {
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+void GFXcanvas1::fillScreen(uint8_t color) {
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if(buffer) {
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uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
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memset(buffer, color ? 0xFF : 0x00, bytes);
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}
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}
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+GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
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+ uint32_t bytes = w * h;
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+ if((buffer = (uint8_t *)malloc(bytes))) {
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+ memset(buffer, 0, bytes);
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+ }
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+}
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+
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+GFXcanvas8::~GFXcanvas8(void) {
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+ if(buffer) free(buffer);
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+}
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+
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+uint8_t* GFXcanvas8::getBuffer(void) {
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+ return buffer;
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+}
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+
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+void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint8_t color) {
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+ if(buffer) {
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+ if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
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+
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+ int16_t t;
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+ switch(rotation) {
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+ case 1:
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+ t = x;
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+ x = WIDTH - 1 - y;
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+ y = t;
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+ break;
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+ case 2:
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+ x = WIDTH - 1 - x;
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+ y = HEIGHT - 1 - y;
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+ break;
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+ case 3:
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+ t = x;
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+ x = y;
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+ y = HEIGHT - 1 - t;
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+ break;
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+ }
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+
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+ buffer[x + y * WIDTH] = color;
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+ }
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+}
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+
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+void GFXcanvas8::fillScreen(uint8_t color) {
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+ if(buffer) {
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+ memset(buffer, color, WIDTH * HEIGHT);
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+ }
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+}
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+
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GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
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- uint16_t bytes = w * h * 2;
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+ uint32_t bytes = w * h * 2;
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if((buffer = (uint16_t *)malloc(bytes))) {
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memset(buffer, 0, bytes);
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}
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@@ -1188,7 +1244,7 @@ void GFXcanvas16::fillScreen(uint16_t color) {
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if(hi == lo) {
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memset(buffer, lo, WIDTH * HEIGHT * 2);
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} else {
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- uint16_t i, pixels = WIDTH * HEIGHT;
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+ uint32_t i, pixels = WIDTH * HEIGHT;
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for(i=0; i<pixels; i++) buffer[i] = color;
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}
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}
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