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@@ -19,13 +19,13 @@ All text above must be included in any redistribution
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#include <avr/pgmspace.h>
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// draw a circle outline
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-void Adafruit_GFX::drawCircle(uint8_t x0, uint8_t y0, uint8_t r,
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- uint8_t color) {
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- int8_t f = 1 - r;
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- int8_t ddF_x = 1;
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- int8_t ddF_y = -2 * r;
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- int8_t x = 0;
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- int8_t y = r;
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+void Adafruit_GFX::drawCircle(uint16_t x0, uint16_t y0, uint16_t r,
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+ uint16_t color) {
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+ int16_t f = 1 - r;
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+ int16_t ddF_x = 1;
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+ int16_t ddF_y = -2 * r;
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+ int16_t x = 0;
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+ int16_t y = r;
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drawPixel(x0, y0+r, color);
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drawPixel(x0, y0-r, color);
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@@ -55,38 +55,83 @@ void Adafruit_GFX::drawCircle(uint8_t x0, uint8_t y0, uint8_t r,
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}
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}
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-void Adafruit_GFX::fillCircle(uint8_t x0, uint8_t y0, uint8_t r,
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- uint8_t color) {
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- int8_t f = 1 - r;
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- int8_t ddF_x = 1;
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- int8_t ddF_y = -2 * r;
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- int8_t x = 0;
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- int8_t y = r;
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-
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- drawFastVLine(x0, y0-r, r*2+1, color);
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+void Adafruit_GFX::drawCircleHelper(uint16_t x0, uint16_t y0,
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+ uint16_t r, uint8_t cornername, uint16_t color) {
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+ int16_t f = 1 - r;
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+ int16_t ddF_x = 1;
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+ int16_t ddF_y = -2 * r;
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+ int16_t x = 0;
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+ int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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- f += ddF_y;
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+ f += ddF_y;
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}
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x++;
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ddF_x += 2;
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- f += ddF_x;
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+ f += ddF_x;
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+ if (cornername & 0x4) {
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+ drawPixel(x0 + x, y0 + y, color);
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+ drawPixel(x0 + y, y0 + x, color);
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+ }
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+ if (cornername & 0x2) {
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+ drawPixel(x0 + x, y0 - y, color);
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+ drawPixel(x0 + y, y0 - x, color);
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+ }
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+ if (cornername & 0x8) {
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+ drawPixel(x0 - y, y0 + x, color);
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+ drawPixel(x0 - x, y0 + y, color);
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+ }
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+ if (cornername & 0x1) {
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+ drawPixel(x0 - y, y0 - x, color);
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+ drawPixel(x0 - x, y0 - y, color);
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+ }
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+ }
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+}
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- drawFastVLine(x0+x, y0-y, y*2+1, color);
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- drawFastVLine(x0-x, y0-y, y*2+1, color);
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+void Adafruit_GFX::fillCircle(uint16_t x0, uint16_t y0, uint16_t r,
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+ uint16_t color) {
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+ drawFastVLine(x0, y0-r, 2*r+1, color);
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+ fillCircleHelper(x0, y0, r, 3, 0, color);
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+}
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- drawFastVLine(x0+y, y0-x, x*2+1, color);
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- drawFastVLine(x0-y, y0-x, x*2+1, color);
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+// used to do circles and roundrects!
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+void Adafruit_GFX::fillCircleHelper(uint16_t x0, uint16_t y0, uint16_t r,
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+ uint8_t cornername, uint16_t delta, uint16_t color) {
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+
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+ int16_t f = 1 - r;
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+ int16_t ddF_x = 1;
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+ int16_t ddF_y = -2 * r;
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+ int16_t x = 0;
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+ int16_t y = r;
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+
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+ while (x<y) {
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+ if (f >= 0) {
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+ y--;
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+ ddF_y += 2;
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+ f += ddF_y;
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+ }
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+ x++;
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+ ddF_x += 2;
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+ f += ddF_x;
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+
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+ if (cornername & 0x1) {
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+ drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
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+ drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
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+ }
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+ if (cornername & 0x2) {
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+ drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
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+ drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
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+ }
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}
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}
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// bresenham's algorithm - thx wikpedia
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void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
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- int16_t x1, int16_t y1,
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- uint8_t color) {
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+ int16_t x1, int16_t y1,
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+ uint16_t color) {
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int16_t steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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swap(x0, y0);
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@@ -127,11 +172,11 @@ void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
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// draw a rectangle
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-void Adafruit_GFX::drawRect(uint8_t x, uint8_t y,
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- uint8_t w, uint8_t h,
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- uint8_t color) {
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+void Adafruit_GFX::drawRect(uint16_t x, uint16_t y,
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+ uint16_t w, uint16_t h,
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+ uint16_t color) {
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// stupidest version - update in subclasses if desired!
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- for (uint8_t i=x; i<x+w; i++) {
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+ for (uint16_t i=x; i<x+w; i++) {
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drawPixel(i, y, color);
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drawPixel(i, y+h-1, color);
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}
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@@ -139,27 +184,63 @@ void Adafruit_GFX::drawRect(uint8_t x, uint8_t y,
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drawFastVLine(x+w-1, y, h, color);
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}
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-void Adafruit_GFX::drawFastVLine(uint8_t x, uint8_t y,
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- uint8_t h, uint8_t color) {
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+void Adafruit_GFX::drawFastVLine(uint16_t x, uint16_t y,
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+ uint16_t h, uint16_t color) {
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// stupidest version - update in subclasses if desired!
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- for (uint8_t j=y; j<y+h; j++) {
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+ for (uint16_t j=y; j<y+h; j++) {
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drawPixel(x, j, color);
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}
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}
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-void Adafruit_GFX::fillRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h,
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- uint8_t color) {
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+
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+void Adafruit_GFX::drawFastHLine(uint16_t x, uint16_t y,
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+ uint16_t w, uint16_t color) {
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+ // stupidest version - update in subclasses if desired!
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+ for (uint16_t i=x; i<x+w; i++) {
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+ drawPixel(i, y, color);
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+ }
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+}
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+
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+void Adafruit_GFX::fillRect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
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+ uint16_t color) {
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// stupidest version - update in subclasses if desired!
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- for (uint8_t i=x; i<x+w; i++) {
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+ for (uint16_t i=x; i<x+w; i++) {
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drawFastVLine(i, y, h, color);
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}
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}
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-void Adafruit_GFX::drawBitmap(uint8_t x, uint8_t y,
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- const uint8_t *bitmap, uint8_t w, uint8_t h,
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- uint8_t color) {
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- for (uint8_t j=0; j<h; j++) {
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- for (uint8_t i=0; i<w; i++ ) {
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+// draw a rounded rectangle!
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+void Adafruit_GFX::drawRoundRect(uint16_t x, uint16_t y, uint16_t w,
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+uint16_t h, uint16_t r, uint16_t color) {
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+ // smarter version
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+ drawFastHLine(x+r , y , w-2*r, color); // Top
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+ drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
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+ drawFastVLine( x , y+r , h-2*r, color); // Left
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+ drawFastVLine( x+w-1, y+r , h-2*r, color); // Right
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+ // draw four corners
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+ drawCircleHelper(x+r , y+r , r, 1, color);
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+ drawCircleHelper(x+w-r-1, y+r , r, 2, color);
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+ drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
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+ drawCircleHelper(x+r , y+h-r-1, r, 8, color);
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+}
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+
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+// fill a rounded rectangle!
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+void Adafruit_GFX::fillRoundRect(uint16_t x, uint16_t y, uint16_t w,
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+uint16_t h, uint16_t r, uint16_t color) {
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+ // smarter version
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+ fillRect(x+r, y, w-2*r, h, color);
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+
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+ // draw four corners
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+ fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
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+ fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
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+}
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+
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+
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+void Adafruit_GFX::drawBitmap(uint16_t x, uint16_t y,
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+ const uint8_t *bitmap, uint16_t w, uint16_t h,
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+ uint16_t color) {
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+ for (uint16_t j=0; j<h; j++) {
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+ for (uint16_t i=0; i<w; i++ ) {
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if (pgm_read_byte(bitmap + i + (j/8)*w) & _BV(j%8)) {
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drawPixel(x+i, y+j, color);
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}
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@@ -188,8 +269,8 @@ void Adafruit_GFX::write(uint8_t c) {
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}
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// draw a character
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-void Adafruit_GFX::drawChar(uint8_t x, uint8_t y, char c,
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- uint16_t color, uint16_t bg, uint8_t size) {
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+void Adafruit_GFX::drawChar(uint16_t x, uint16_t y, char c,
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+ uint16_t color, uint16_t bg, uint8_t size) {
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for (uint8_t i=0; i<6; i++ ) {
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uint8_t line;
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if (i == 5)
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