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@@ -226,7 +226,7 @@ uint16_t h, uint16_t r, uint16_t color) {
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// fill a rounded rectangle!
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void Adafruit_GFX::fillRoundRect(uint16_t x, uint16_t y, uint16_t w,
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-uint16_t h, uint16_t r, uint16_t color) {
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+ uint16_t h, uint16_t r, uint16_t color) {
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// smarter version
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fillRect(x+r, y, w-2*r, h, color);
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@@ -235,6 +235,92 @@ uint16_t h, uint16_t r, uint16_t color) {
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fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
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}
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+// draw a triangle!
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+void Adafruit_GFX::drawTriangle(uint16_t x0, uint16_t y0,
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+ uint16_t x1, uint16_t y1,
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+ uint16_t x2, uint16_t y2, uint16_t color) {
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+ drawLine(x0, y0, x1, y1, color);
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+ drawLine(x1, y1, x2, y2, color);
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+ drawLine(x2, y2, x0, y0, color);
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+}
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+
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+// fill a triangle!
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+void Adafruit_GFX::fillTriangle ( uint16_t x0, uint16_t y0,
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+ uint16_t x1, uint16_t y1,
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+ uint16_t x2, uint16_t y2, uint16_t color) {
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+
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+ int16_t a, b, y, last;
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+
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+ // Sort coordinates by Y order (y2 >= y1 >= y0)
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+ if (y0 > y1) {
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+ swap(y0, y1); swap(x0, x1);
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+ }
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+ if (y1 > y2) {
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+ swap(y2, y1); swap(x2, x1);
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+ }
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+ if (y0 > y1) {
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+ swap(y0, y1); swap(x0, x1);
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+ }
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+
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+ if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
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+ a = b = x0;
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+ if(x1 < a) a = x1;
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+ else if(x1 > b) b = x1;
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+ if(x2 < a) a = x2;
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+ else if(x2 > b) b = x2;
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+ drawFastHLine(a, y0, b-a+1, color);
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+ return;
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+ }
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+
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+ int16_t
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+ dx01 = x1 - x0,
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+ dy01 = y1 - y0,
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+ dx02 = x2 - x0,
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+ dy02 = y2 - y0,
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+ dx12 = x2 - x1,
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+ dy12 = y2 - y1,
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+ sa = 0,
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+ sb = 0;
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+
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+ // For upper part of triangle, find scanline crossings for segments
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+ // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
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+ // is included here (and second loop will be skipped, avoiding a /0
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+ // error there), otherwise scanline y1 is skipped here and handled
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+ // in the second loop...which also avoids a /0 error here if y0=y1
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+ // (flat-topped triangle).
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+ if(y1 == y2) last = y1; // Include y1 scanline
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+ else last = y1-1; // Skip it
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+
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+ for(y=y0; y<=last; y++) {
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+ a = x0 + sa / dy01;
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+ b = x0 + sb / dy02;
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+ sa += dx01;
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+ sb += dx02;
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+ /* longhand:
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+ a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
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+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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+ */
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+ if(a > b) swap(a,b);
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+ drawFastHLine(a, y, b-a+1, color);
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+ }
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+
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+ // For lower part of triangle, find scanline crossings for segments
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+ // 0-2 and 1-2. This loop is skipped if y1=y2.
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+ sa = dx12 * (y - y1);
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+ sb = dx02 * (y - y0);
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+ for(; y<=y2; y++) {
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+ a = x1 + sa / dy12;
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+ b = x0 + sb / dy02;
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+ sa += dx12;
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+ sb += dx02;
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+ /* longhand:
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+ a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
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+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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+ */
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+ if(a > b) swap(a,b);
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+ drawFastHLine(a, y, b-a+1, color);
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+ }
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+}
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void Adafruit_GFX::drawBitmap(uint16_t x, uint16_t y,
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const uint8_t *bitmap, uint16_t w, uint16_t h,
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