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- /*
- This is the core graphics library for all our displays, providing a common
- set of graphics primitives (points, lines, circles, etc.). It needs to be
- paired with a hardware-specific library for each display device we carry
- (to handle the lower-level functions).
- Adafruit invests time and resources providing this open source code, please
- support Adafruit & open-source hardware by purchasing products from Adafruit!
- Copyright (c) 2013 Adafruit Industries. All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- - Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- - Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #include "Adafruit_GFX.h"
- #include "glcdfont.c"
- #ifdef __AVR__
- #include <avr/pgmspace.h>
- #elif defined(ESP8266)
- #include <pgmspace.h>
- #else
- #define pgm_read_byte(addr) (*(const unsigned char *)(addr))
- #define pgm_read_word(addr) (*(const unsigned short *)(addr))
- #endif
- #ifndef min
- #define min(a,b) (((a) < (b)) ? (a) : (b))
- #endif
- Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h):
- WIDTH(w), HEIGHT(h)
- {
- _width = WIDTH;
- _height = HEIGHT;
- rotation = 0;
- cursor_y = cursor_x = 0;
- textsize = 1;
- textcolor = textbgcolor = 0xFFFF;
- wrap = true;
- _cp437 = false;
- gfxFont = NULL;
- }
- // Draw a circle outline
- void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
- uint16_t color) {
- int16_t f = 1 - r;
- int16_t ddF_x = 1;
- int16_t ddF_y = -2 * r;
- int16_t x = 0;
- int16_t y = r;
- drawPixel(x0 , y0+r, color);
- drawPixel(x0 , y0-r, color);
- drawPixel(x0+r, y0 , color);
- drawPixel(x0-r, y0 , color);
- while (x<y) {
- if (f >= 0) {
- y--;
- ddF_y += 2;
- f += ddF_y;
- }
- x++;
- ddF_x += 2;
- f += ddF_x;
- drawPixel(x0 + x, y0 + y, color);
- drawPixel(x0 - x, y0 + y, color);
- drawPixel(x0 + x, y0 - y, color);
- drawPixel(x0 - x, y0 - y, color);
- drawPixel(x0 + y, y0 + x, color);
- drawPixel(x0 - y, y0 + x, color);
- drawPixel(x0 + y, y0 - x, color);
- drawPixel(x0 - y, y0 - x, color);
- }
- }
- void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0,
- int16_t r, uint8_t cornername, uint16_t color) {
- int16_t f = 1 - r;
- int16_t ddF_x = 1;
- int16_t ddF_y = -2 * r;
- int16_t x = 0;
- int16_t y = r;
- while (x<y) {
- if (f >= 0) {
- y--;
- ddF_y += 2;
- f += ddF_y;
- }
- x++;
- ddF_x += 2;
- f += ddF_x;
- if (cornername & 0x4) {
- drawPixel(x0 + x, y0 + y, color);
- drawPixel(x0 + y, y0 + x, color);
- }
- if (cornername & 0x2) {
- drawPixel(x0 + x, y0 - y, color);
- drawPixel(x0 + y, y0 - x, color);
- }
- if (cornername & 0x8) {
- drawPixel(x0 - y, y0 + x, color);
- drawPixel(x0 - x, y0 + y, color);
- }
- if (cornername & 0x1) {
- drawPixel(x0 - y, y0 - x, color);
- drawPixel(x0 - x, y0 - y, color);
- }
- }
- }
- void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
- uint16_t color) {
- drawFastVLine(x0, y0-r, 2*r+1, color);
- fillCircleHelper(x0, y0, r, 3, 0, color);
- }
- // Used to do circles and roundrects
- void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
- uint8_t cornername, int16_t delta, uint16_t color) {
- int16_t f = 1 - r;
- int16_t ddF_x = 1;
- int16_t ddF_y = -2 * r;
- int16_t x = 0;
- int16_t y = r;
- while (x<y) {
- if (f >= 0) {
- y--;
- ddF_y += 2;
- f += ddF_y;
- }
- x++;
- ddF_x += 2;
- f += ddF_x;
- if (cornername & 0x1) {
- drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
- drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
- }
- if (cornername & 0x2) {
- drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
- drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
- }
- }
- }
- // Bresenham's algorithm - thx wikpedia
- void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
- uint16_t color) {
- int16_t steep = abs(y1 - y0) > abs(x1 - x0);
- if (steep) {
- adagfxswap(x0, y0);
- adagfxswap(x1, y1);
- }
- if (x0 > x1) {
- adagfxswap(x0, x1);
- adagfxswap(y0, y1);
- }
- int16_t dx, dy;
- dx = x1 - x0;
- dy = abs(y1 - y0);
- int16_t err = dx / 2;
- int16_t ystep;
- if (y0 < y1) {
- ystep = 1;
- } else {
- ystep = -1;
- }
- for (; x0<=x1; x0++) {
- if (steep) {
- drawPixel(y0, x0, color);
- } else {
- drawPixel(x0, y0, color);
- }
- err -= dy;
- if (err < 0) {
- y0 += ystep;
- err += dx;
- }
- }
- }
- // Draw a rectangle
- void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color) {
- drawFastHLine(x, y, w, color);
- drawFastHLine(x, y+h-1, w, color);
- drawFastVLine(x, y, h, color);
- drawFastVLine(x+w-1, y, h, color);
- }
- void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y,
- int16_t h, uint16_t color) {
- // Update in subclasses if desired!
- drawLine(x, y, x, y+h-1, color);
- }
- void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y,
- int16_t w, uint16_t color) {
- // Update in subclasses if desired!
- drawLine(x, y, x+w-1, y, color);
- }
- void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
- uint16_t color) {
- // Update in subclasses if desired!
- for (int16_t i=x; i<x+w; i++) {
- drawFastVLine(i, y, h, color);
- }
- }
- void Adafruit_GFX::fillScreen(uint16_t color) {
- fillRect(0, 0, _width, _height, color);
- }
- // Draw a rounded rectangle
- void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
- int16_t h, int16_t r, uint16_t color) {
- // smarter version
- drawFastHLine(x+r , y , w-2*r, color); // Top
- drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
- drawFastVLine(x , y+r , h-2*r, color); // Left
- drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
- // draw four corners
- drawCircleHelper(x+r , y+r , r, 1, color);
- drawCircleHelper(x+w-r-1, y+r , r, 2, color);
- drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
- drawCircleHelper(x+r , y+h-r-1, r, 8, color);
- }
- // Fill a rounded rectangle
- void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
- int16_t h, int16_t r, uint16_t color) {
- // smarter version
- fillRect(x+r, y, w-2*r, h, color);
- // draw four corners
- fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
- fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
- }
- // Draw a triangle
- void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0,
- int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) {
- drawLine(x0, y0, x1, y1, color);
- drawLine(x1, y1, x2, y2, color);
- drawLine(x2, y2, x0, y0, color);
- }
- // Fill a triangle
- void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0,
- int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) {
- int16_t a, b, y, last;
- // Sort coordinates by Y order (y2 >= y1 >= y0)
- if (y0 > y1) {
- adagfxswap(y0, y1); adagfxswap(x0, x1);
- }
- if (y1 > y2) {
- adagfxswap(y2, y1); adagfxswap(x2, x1);
- }
- if (y0 > y1) {
- adagfxswap(y0, y1); adagfxswap(x0, x1);
- }
- if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
- a = b = x0;
- if(x1 < a) a = x1;
- else if(x1 > b) b = x1;
- if(x2 < a) a = x2;
- else if(x2 > b) b = x2;
- drawFastHLine(a, y0, b-a+1, color);
- return;
- }
- int16_t
- dx01 = x1 - x0,
- dy01 = y1 - y0,
- dx02 = x2 - x0,
- dy02 = y2 - y0,
- dx12 = x2 - x1,
- dy12 = y2 - y1;
- int32_t
- sa = 0,
- sb = 0;
- // For upper part of triangle, find scanline crossings for segments
- // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
- // is included here (and second loop will be skipped, avoiding a /0
- // error there), otherwise scanline y1 is skipped here and handled
- // in the second loop...which also avoids a /0 error here if y0=y1
- // (flat-topped triangle).
- if(y1 == y2) last = y1; // Include y1 scanline
- else last = y1-1; // Skip it
- for(y=y0; y<=last; y++) {
- a = x0 + sa / dy01;
- b = x0 + sb / dy02;
- sa += dx01;
- sb += dx02;
- /* longhand:
- a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
- b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
- */
- if(a > b) adagfxswap(a,b);
- drawFastHLine(a, y, b-a+1, color);
- }
- // For lower part of triangle, find scanline crossings for segments
- // 0-2 and 1-2. This loop is skipped if y1=y2.
- sa = dx12 * (y - y1);
- sb = dx02 * (y - y0);
- for(; y<=y2; y++) {
- a = x1 + sa / dy12;
- b = x0 + sb / dy02;
- sa += dx12;
- sb += dx02;
- /* longhand:
- a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
- b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
- */
- if(a > b) adagfxswap(a,b);
- drawFastHLine(a, y, b-a+1, color);
- }
- }
- // Draw a 1-bit image (bitmap) at the specified (x,y) position from the
- // provided bitmap buffer (must be PROGMEM memory) using the specified
- // foreground color (unset bits are transparent).
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
- const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
- int16_t i, j, byteWidth = (w + 7) / 8;
- uint8_t byte;
- for(j=0; j<h; j++) {
- for(i=0; i<w; i++) {
- if(i & 7) byte <<= 1;
- else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8);
- if(byte & 0x80) drawPixel(x+i, y+j, color);
- }
- }
- }
- // Draw a 1-bit image (bitmap) at the specified (x,y) position from the
- // provided bitmap buffer (must be PROGMEM memory) using the specified
- // foreground (for set bits) and background (for clear bits) colors.
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
- const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) {
- int16_t i, j, byteWidth = (w + 7) / 8;
- uint8_t byte;
- for(j=0; j<h; j++) {
- for(i=0; i<w; i++ ) {
- if(i & 7) byte <<= 1;
- else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8);
- if(byte & 0x80) drawPixel(x+i, y+j, color);
- else drawPixel(x+i, y+j, bg);
- }
- }
- }
- // drawBitmap() variant for RAM-resident (not PROGMEM) bitmaps.
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
- uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
- int16_t i, j, byteWidth = (w + 7) / 8;
- uint8_t byte;
- for(j=0; j<h; j++) {
- for(i=0; i<w; i++ ) {
- if(i & 7) byte <<= 1;
- else byte = bitmap[j * byteWidth + i / 8];
- if(byte & 0x80) drawPixel(x+i, y+j, color);
- }
- }
- }
- // drawBitmap() variant w/background for RAM-resident (not PROGMEM) bitmaps.
- void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
- uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) {
- int16_t i, j, byteWidth = (w + 7) / 8;
- uint8_t byte;
- for(j=0; j<h; j++) {
- for(i=0; i<w; i++ ) {
- if(i & 7) byte <<= 1;
- else byte = bitmap[j * byteWidth + i / 8];
- if(byte & 0x80) drawPixel(x+i, y+j, color);
- else drawPixel(x+i, y+j, bg);
- }
- }
- }
- //Draw XBitMap Files (*.xbm), exported from GIMP,
- //Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
- //C Array can be directly used with this function
- void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y,
- const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
- int16_t i, j, byteWidth = (w + 7) / 8;
- uint8_t byte;
- for(j=0; j<h; j++) {
- for(i=0; i<w; i++ ) {
- if(i & 7) byte >>= 1;
- else byte = pgm_read_byte(bitmap + j * byteWidth + i / 8);
- if(byte & 0x01) drawPixel(x+i, y+j, color);
- }
- }
- }
- #if ARDUINO >= 100
- size_t Adafruit_GFX::write(uint8_t c) {
- #else
- void Adafruit_GFX::write(uint8_t c) {
- #endif
- if(!gfxFont) { // 'Classic' built-in font
- if(c == '\n') {
- cursor_y += textsize*8;
- cursor_x = 0;
- } else if(c == '\r') {
- // skip em
- } else {
- if(wrap && ((cursor_x + textsize * 6) >= _width)) { // Heading off edge?
- cursor_x = 0; // Reset x to zero
- cursor_y += textsize * 8; // Advance y one line
- }
- drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
- cursor_x += textsize * 6;
- }
- } else { // Custom font
- if(c == '\n') {
- cursor_x = 0;
- cursor_y += (int16_t)textsize *
- (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- } else if(c != '\r') {
- uint8_t first = pgm_read_byte(&gfxFont->first);
- if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) {
- uint8_t c2 = c - pgm_read_byte(&gfxFont->first);
- GFXglyph *glyph = &(((GFXglyph *)pgm_read_word(&gfxFont->glyph))[c2]);
- uint8_t w = pgm_read_byte(&glyph->width),
- h = pgm_read_byte(&glyph->height);
- if((w > 0) && (h > 0)) { // Is there an associated bitmap?
- int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic
- if(wrap && ((cursor_x + textsize * (xo + w)) >= _width)) {
- // Drawing character would go off right edge; wrap to new line
- cursor_x = 0;
- cursor_y += (int16_t)textsize *
- (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- }
- drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
- }
- cursor_x += pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize;
- }
- }
- }
- #if ARDUINO >= 100
- return 1;
- #endif
- }
- // Draw a character
- void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
- uint16_t color, uint16_t bg, uint8_t size) {
- if(!gfxFont) { // 'Classic' built-in font
- if((x >= _width) || // Clip right
- (y >= _height) || // Clip bottom
- ((x + 6 * size - 1) < 0) || // Clip left
- ((y + 8 * size - 1) < 0)) // Clip top
- return;
- if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior
- for(int8_t i=0; i<6; i++ ) {
- uint8_t line;
- if(i < 5) line = pgm_read_byte(font+(c*5)+i);
- else line = 0x0;
- for(int8_t j=0; j<8; j++, line >>= 1) {
- if(line & 0x1) {
- if(size == 1) drawPixel(x+i, y+j, color);
- else fillRect(x+(i*size), y+(j*size), size, size, color);
- } else if(bg != color) {
- if(size == 1) drawPixel(x+i, y+j, bg);
- else fillRect(x+i*size, y+j*size, size, size, bg);
- }
- }
- }
- } else { // Custom font
- // Character is assumed previously filtered by write() to eliminate
- // newlines, returns, non-printable characters, etc. Calling drawChar()
- // directly with 'bad' characters of font may cause mayhem!
- c -= pgm_read_byte(&gfxFont->first);
- GFXglyph *glyph = &(((GFXglyph *)pgm_read_word(&gfxFont->glyph))[c]);
- uint8_t *bitmap = (uint8_t *)pgm_read_word(&gfxFont->bitmap);
- uint16_t bo = pgm_read_word(&glyph->bitmapOffset);
- uint8_t w = pgm_read_byte(&glyph->width),
- h = pgm_read_byte(&glyph->height),
- xa = pgm_read_byte(&glyph->xAdvance);
- int8_t xo = pgm_read_byte(&glyph->xOffset),
- yo = pgm_read_byte(&glyph->yOffset);
- uint8_t xx, yy, bits, bit = 0;
- int16_t xo16, yo16;
- if(size > 1) {
- xo16 = xo;
- yo16 = yo;
- }
- // Todo: Add character clipping here
- // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS.
- // THIS IS ON PURPOSE AND BY DESIGN. The background color feature
- // has typically been used with the 'classic' font to overwrite old
- // screen contents with new data. This ONLY works because the
- // characters are a uniform size; it's not a sensible thing to do with
- // proportionally-spaced fonts with glyphs of varying sizes (and that
- // may overlap). To replace previously-drawn text when using a custom
- // font, use the getTextBounds() function to determine the smallest
- // rectangle encompassing a string, erase the area with fillRect(),
- // then draw new text. This WILL infortunately 'blink' the text, but
- // is unavoidable. Drawing 'background' pixels will NOT fix this,
- // only creates a new set of problems. Have an idea to work around
- // this (a canvas object type for MCUs that can afford the RAM and
- // displays supporting setAddrWindow() and pushColors()), but haven't
- // implemented this yet.
- for(yy=0; yy<h; yy++) {
- for(xx=0; xx<w; xx++) {
- if(!(bit++ & 7)) {
- bits = pgm_read_byte(&bitmap[bo++]);
- }
- if(bits & 0x80) {
- if(size == 1) {
- drawPixel(x+xo+xx, y+yo+yy, color);
- } else {
- fillRect(x+(xo16+xx)*size, y+(yo16+yy)*size, size, size, color);
- }
- }
- bits <<= 1;
- }
- }
- } // End classic vs custom font
- }
- void Adafruit_GFX::setCursor(int16_t x, int16_t y) {
- cursor_x = x;
- cursor_y = y;
- }
- int16_t Adafruit_GFX::getCursorX(void) const {
- return cursor_x;
- }
- int16_t Adafruit_GFX::getCursorY(void) const {
- return cursor_y;
- }
- void Adafruit_GFX::setTextSize(uint8_t s) {
- textsize = (s > 0) ? s : 1;
- }
- void Adafruit_GFX::setTextColor(uint16_t c) {
- // For 'transparent' background, we'll set the bg
- // to the same as fg instead of using a flag
- textcolor = textbgcolor = c;
- }
- void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) {
- textcolor = c;
- textbgcolor = b;
- }
- void Adafruit_GFX::setTextWrap(boolean w) {
- wrap = w;
- }
- uint8_t Adafruit_GFX::getRotation(void) const {
- return rotation;
- }
- void Adafruit_GFX::setRotation(uint8_t x) {
- rotation = (x & 3);
- switch(rotation) {
- case 0:
- case 2:
- _width = WIDTH;
- _height = HEIGHT;
- break;
- case 1:
- case 3:
- _width = HEIGHT;
- _height = WIDTH;
- break;
- }
- }
- // Enable (or disable) Code Page 437-compatible charset.
- // There was an error in glcdfont.c for the longest time -- one character
- // (#176, the 'light shade' block) was missing -- this threw off the index
- // of every character that followed it. But a TON of code has been written
- // with the erroneous character indices. By default, the library uses the
- // original 'wrong' behavior and old sketches will still work. Pass 'true'
- // to this function to use correct CP437 character values in your code.
- void Adafruit_GFX::cp437(boolean x) {
- _cp437 = x;
- }
- void Adafruit_GFX::setFont(const GFXfont *f) {
- if(f) { // Font struct pointer passed in?
- if(!gfxFont) { // And no current font struct?
- // Switching from classic to new font behavior.
- // Move cursor pos down 6 pixels so it's on baseline.
- cursor_y += 6;
- }
- } else if(gfxFont) { // NULL passed. Current font struct defined?
- // Switching from new to classic font behavior.
- // Move cursor pos up 6 pixels so it's at top-left of char.
- cursor_y -= 6;
- }
- gfxFont = (GFXfont *)f;
- }
- // Pass string and a cursor position, returns UL corner and W,H.
- void Adafruit_GFX::getTextBounds(char *str, int16_t x, int16_t y,
- int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
- uint8_t c; // Current character
- *x1 = x;
- *y1 = y;
- *w = *h = 0;
- if(gfxFont) {
- GFXglyph *glyph;
- uint8_t first = pgm_read_byte(&gfxFont->first),
- last = pgm_read_byte(&gfxFont->last),
- gw, gh, xa;
- int8_t xo, yo;
- int16_t minx = _width, miny = _height, maxx = -1, maxy = -1,
- gx1, gy1, gx2, gy2, ts = (int16_t)textsize,
- ya = ts * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- while((c = *str++)) {
- if(c != '\n') { // Not a newline
- if(c != '\r') { // Not a carriage return, is normal char
- if((c >= first) && (c <= last)) { // Char present in current font
- c -= first;
- glyph = &(((GFXglyph *)pgm_read_word(&gfxFont->glyph))[c]);
- gw = pgm_read_byte(&glyph->width);
- gh = pgm_read_byte(&glyph->height);
- xa = pgm_read_byte(&glyph->xAdvance);
- xo = pgm_read_byte(&glyph->xOffset);
- yo = pgm_read_byte(&glyph->yOffset);
- if(wrap && ((x + (((int16_t)xo + gw) * ts)) >= _width)) {
- // Line wrap
- x = 0; // Reset x to 0
- y += ya; // Advance y by 1 line
- }
- gx1 = x + xo * ts;
- gy1 = y + yo * ts;
- gx2 = gx1 + gw * ts - 1;
- gy2 = gy1 + gh * ts - 1;
- if(gx1 < minx) minx = gx1;
- if(gy1 < miny) miny = gy1;
- if(gx2 > maxx) maxx = gx2;
- if(gy2 > maxy) maxy = gy2;
- x += xa * ts;
- }
- } // Carriage return = do nothing
- } else { // Newline
- x = 0; // Reset x
- y += ya; // Advance y by 1 line
- }
- }
- // End of string
- *x1 = minx;
- *y1 = miny;
- if(maxx >= minx) *w = maxx - minx + 1;
- if(maxy >= miny) *h = maxy - miny + 1;
- } else { // Default font
- uint16_t lineWidth = 0, maxWidth = 0; // Width of current, all lines
- while((c = *str++)) {
- if(c != '\n') { // Not a newline
- if(c != '\r') { // Not a carriage return, is normal char
- if(wrap && ((x + textsize * 6) >= _width)) {
- x = 0; // Reset x to 0
- y += textsize * 8; // Advance y by 1 line
- if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
- lineWidth = textsize * 6; // First char on new line
- } else { // No line wrap, just keep incrementing X
- lineWidth += textsize * 6; // Includes interchar x gap
- }
- } // Carriage return = do nothing
- } else { // Newline
- x = 0; // Reset x to 0
- y += textsize * 8; // Advance y by 1 line
- if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
- lineWidth = 0; // Reset lineWidth for new line
- }
- }
- // End of string
- if(lineWidth) y += textsize * 8; // Add height of last (or only) line
- if(lineWidth > maxWidth) maxWidth = lineWidth; // Is the last or only line the widest?
- *w = maxWidth - 1; // Don't include last interchar x gap
- *h = y - *y1;
- } // End classic vs custom font
- }
- // Same as above, but for PROGMEM strings
- void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str,
- int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
- uint8_t *s = (uint8_t *)str, c;
- *x1 = x;
- *y1 = y;
- *w = *h = 0;
- if(gfxFont) {
- GFXglyph *glyph;
- uint8_t first = pgm_read_byte(&gfxFont->first),
- last = pgm_read_byte(&gfxFont->last),
- gw, gh, xa;
- int8_t xo, yo;
- int16_t minx = _width, miny = _height, maxx = -1, maxy = -1,
- gx1, gy1, gx2, gy2, ts = (int16_t)textsize,
- ya = ts * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
- while((c = pgm_read_byte(s++))) {
- if(c != '\n') { // Not a newline
- if(c != '\r') { // Not a carriage return, is normal char
- if((c >= first) && (c <= last)) { // Char present in current font
- c -= first;
- glyph = &(((GFXglyph *)pgm_read_word(&gfxFont->glyph))[c]);
- gw = pgm_read_byte(&glyph->width);
- gh = pgm_read_byte(&glyph->height);
- xa = pgm_read_byte(&glyph->xAdvance);
- xo = pgm_read_byte(&glyph->xOffset);
- yo = pgm_read_byte(&glyph->yOffset);
- if(wrap && ((x + (((int16_t)xo + gw) * ts)) >= _width)) {
- // Line wrap
- x = 0; // Reset x to 0
- y += ya; // Advance y by 1 line
- }
- gx1 = x + xo * ts;
- gy1 = y + yo * ts;
- gx2 = gx1 + gw * ts - 1;
- gy2 = gy1 + gh * ts - 1;
- if(gx1 < minx) minx = gx1;
- if(gy1 < miny) miny = gy1;
- if(gx2 > maxx) maxx = gx2;
- if(gy2 > maxy) maxy = gy2;
- x += xa * ts;
- }
- } // Carriage return = do nothing
- } else { // Newline
- x = 0; // Reset x
- y += ya; // Advance y by 1 line
- }
- }
- // End of string
- *x1 = minx;
- *y1 = miny;
- if(maxx >= minx) *w = maxx - minx + 1;
- if(maxy >= miny) *h = maxy - miny + 1;
- } else { // Default font
- uint16_t lineWidth = 0, maxWidth = 0; // Width of current, all lines
- while((c = pgm_read_byte(s++))) {
- if(c != '\n') { // Not a newline
- if(c != '\r') { // Not a carriage return, is normal char
- if(wrap && ((x + textsize * 6) >= _width)) {
- x = 0; // Reset x to 0
- y += textsize * 8; // Advance y by 1 line
- if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
- lineWidth = textsize * 6; // First char on new line
- } else { // No line wrap, just keep incrementing X
- lineWidth += textsize * 6; // Includes interchar x gap
- }
- } // Carriage return = do nothing
- } else { // Newline
- x = 0; // Reset x to 0
- y += textsize * 8; // Advance y by 1 line
- if(lineWidth > maxWidth) maxWidth = lineWidth; // Save widest line
- lineWidth = 0; // Reset lineWidth for new line
- }
- }
- // End of string
- if(lineWidth) y += textsize * 8; // Add height of last (or only) line
- if(lineWidth > maxWidth) maxWidth = lineWidth; // Is the last or only line the widest?
- *w = maxWidth - 1; // Don't include last interchar x gap
- *h = y - *y1;
- } // End classic vs custom font
- }
- // Return the size of the display (per current rotation)
- int16_t Adafruit_GFX::width(void) const {
- return _width;
- }
- int16_t Adafruit_GFX::height(void) const {
- return _height;
- }
- void Adafruit_GFX::invertDisplay(boolean i) {
- // Do nothing, must be subclassed if supported by hardware
- }
- /***************************************************************************/
- // code for the GFX button UI element
- Adafruit_GFX_Button::Adafruit_GFX_Button(void) {
- _gfx = 0;
- }
- void Adafruit_GFX_Button::initButton(
- Adafruit_GFX *gfx, int16_t x, int16_t y, uint8_t w, uint8_t h,
- uint16_t outline, uint16_t fill, uint16_t textcolor,
- char *label, uint8_t textsize)
- {
- _x = x;
- _y = y;
- _w = w;
- _h = h;
- _outlinecolor = outline;
- _fillcolor = fill;
- _textcolor = textcolor;
- _textsize = textsize;
- _gfx = gfx;
- strncpy(_label, label, 9);
- _label[9] = 0;
- }
- void Adafruit_GFX_Button::drawButton(boolean inverted) {
- uint16_t fill, outline, text;
- if(!inverted) {
- fill = _fillcolor;
- outline = _outlinecolor;
- text = _textcolor;
- } else {
- fill = _textcolor;
- outline = _outlinecolor;
- text = _fillcolor;
- }
- _gfx->fillRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, fill);
- _gfx->drawRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, outline);
- _gfx->setCursor(_x - strlen(_label)*3*_textsize, _y-4*_textsize);
- _gfx->setTextColor(text);
- _gfx->setTextSize(_textsize);
- _gfx->print(_label);
- }
- boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
- if ((x < (_x - _w/2)) || (x > (_x + _w/2))) return false;
- if ((y < (_y - _h/2)) || (y > (_y + _h/2))) return false;
- return true;
- }
- void Adafruit_GFX_Button::press(boolean p) {
- laststate = currstate;
- currstate = p;
- }
- boolean Adafruit_GFX_Button::isPressed() { return currstate; }
- boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); }
- boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
- // -------------------------------------------------------------------------
- // GFXcanvas1 and GFXcanvas16 (currently a WIP, don't get too comfy with the
- // implementation) provide 1- and 16-bit offscreen canvases, the address of
- // which can be passed to drawBitmap() or pushColors() (the latter appears
- // to only be in Adafruit_TFTLCD at this time). This is here mostly to
- // help with the recently-added proportionally-spaced fonts; adds a way to
- // refresh a section of the screen without a massive flickering clear-and-
- // redraw...but maybe you'll find other uses too. VERY RAM-intensive, since
- // the buffer is in MCU memory and not the display driver...GXFcanvas1 might
- // be minimally useful on an Uno-class board, but this and GFXcanvas16 are
- // much more likely to require at least a Mega or various recent ARM-type
- // boards (recomment, as the text+bitmap draw can be pokey). GFXcanvas1
- // requires 1 bit per pixel (rounded up to nearest byte per scanline),
- // GFXcanvas16 requires 2 bytes per pixel (no scanline pad).
- // NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
- GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
- uint16_t bytes = ((w + 7) / 8) * h;
- if((buffer = (uint8_t *)malloc(bytes))) {
- memset(buffer, 0, bytes);
- }
- }
- GFXcanvas1::~GFXcanvas1(void) {
- if(buffer) free(buffer);
- }
- uint8_t* GFXcanvas1::getBuffer(void) {
- return buffer;
- }
- void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
- // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
- static const uint8_t PROGMEM
- GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
- GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
- if(buffer) {
- if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
- int16_t t;
- switch(rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
- if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
- else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
- }
- }
- void GFXcanvas1::fillScreen(uint16_t color) {
- if(buffer) {
- uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
- memset(buffer, color ? 0xFF : 0x00, bytes);
- }
- }
- GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
- uint16_t bytes = w * h * 2;
- if((buffer = (uint16_t *)malloc(bytes))) {
- memset(buffer, 0, bytes);
- }
- }
- GFXcanvas16::~GFXcanvas16(void) {
- if(buffer) free(buffer);
- }
- uint16_t* GFXcanvas16::getBuffer(void) {
- return buffer;
- }
- void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) {
- if(buffer) {
- if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
- int16_t t;
- switch(rotation) {
- case 1:
- t = x;
- x = WIDTH - 1 - y;
- y = t;
- break;
- case 2:
- x = WIDTH - 1 - x;
- y = HEIGHT - 1 - y;
- break;
- case 3:
- t = x;
- x = y;
- y = HEIGHT - 1 - t;
- break;
- }
- buffer[x + y * WIDTH] = color;
- }
- }
- void GFXcanvas16::fillScreen(uint16_t color) {
- if(buffer) {
- uint8_t hi = color >> 8, lo = color & 0xFF;
- if(hi == lo) {
- memset(buffer, lo, WIDTH * HEIGHT * 2);
- } else {
- uint16_t i, pixels = WIDTH * HEIGHT;
- for(i=0; i<pixels; i++) buffer[i] = color;
- }
- }
- }
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