Aucune description

ladyada 44568a85f2 Merge branch 'master' of github.com:adafruit/Adafruit-GFX-Library il y a 8 ans
Fonts be5f6f196c Adding TomThumb to Fonts il y a 9 ans
fontconvert b9885e15a0 Update fontconvert_win.md il y a 9 ans
Adafruit_GFX.cpp 44568a85f2 Merge branch 'master' of github.com:adafruit/Adafruit-GFX-Library il y a 8 ans
Adafruit_GFX.h 44568a85f2 Merge branch 'master' of github.com:adafruit/Adafruit-GFX-Library il y a 8 ans
README.md 300babdc70 Add README notes re: Library Manager il y a 10 ans
gfxfont.h 80b1bc48cb Fonts FONTS fonts! 1.1 release il y a 10 ans
glcdfont.c 80b1bc48cb Fonts FONTS fonts! 1.1 release il y a 10 ans
library.properties b8f2200766 Handle larger button dimensions, add initButtonUL() for buttons w/upper-left coord il y a 8 ans
license.txt f24ae8058a Fixed constructor() kludge - all subclass libs updated too il y a 12 ans

README.md

Adafruit GFX Library

This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).

Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!

Written by Limor Fried/Ladyada for Adafruit Industries. BSD license, check license.txt for more information. All text above must be included in any redistribution.

Recent Arduino IDE releases include the Library Manager for easy installation. Otherwise, to download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h. Place the Adafruit_GFX library folder your /Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.

Useful Resources

  • Image2Code: This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository: https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code

  • drawXBitmap function: You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details: https://github.com/adafruit/Adafruit-GFX-Library/pull/31

  • 'Fonts' folder contains bitmap fonts for use with recent (1.1 and later) Adafruit_GFX. To use a font in your Arduino sketch, #include the corresponding .h file and pass address of GFXfont struct to setFont(). Pass NULL to revert to 'classic' fixed-space bitmap font.

  • 'fontconvert' folder contains a command-line tool for converting TTF fonts to Adafruit_GFX .h format.