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- Current additions:
- - XBitMap support (*.xbm)
- Use exported xbm files from GIMP with bitmap data directly in your sources.
- (fits perfectly with SSD1306 library from Adafruit)
- New function: Adafruit_GFX::drawXBitmap()
- Usage: Export bitmap with GIMP as *.xbm file,
- Rename the *.xbm to *.c,
- Open file in editor,
- Use C array directly in your sources.
- ----------------------------------
- This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).
- Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!
- Written by Limor Fried/Ladyada for Adafruit Industries.
- BSD license, check license.txt for more information.
- All text above must be included in any redistribution.
- To download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h
- Place the Adafruit_GFX library folder your <arduinosketchfolder>/Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.
- Useful Resources
- ================
- - Image2Code
- This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository:
- https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code
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