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Tony DiCola bf5ab389b5 Fix merge conflict. 11 years ago
Adafruit_GFX.cpp bf5ab389b5 Fix merge conflict. 11 years ago
Adafruit_GFX.h bf5ab389b5 Fix merge conflict. 11 years ago
README.txt bf5ab389b5 Fix merge conflict. 11 years ago
glcdfont.c 4bbb7c55fe Merge into latest library. 11 years ago
license.txt f24ae8058a Fixed constructor() kludge - all subclass libs updated too 12 years ago

README.txt

Current additions:

- XBitMap support (*.xbm)
Use exported xbm files from GIMP with bitmap data directly in your sources.
(fits perfectly with SSD1306 library from Adafruit)
New function: Adafruit_GFX::drawXBitmap()
Usage: Export bitmap with GIMP as *.xbm file,
Rename the *.xbm to *.c,
Open file in editor,
Use C array directly in your sources.

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This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).

Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!

Written by Limor Fried/Ladyada for Adafruit Industries.
BSD license, check license.txt for more information.
All text above must be included in any redistribution.

To download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h

Place the Adafruit_GFX library folder your /Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.

Useful Resources
================

- Image2Code
This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository:
https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code